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Category: Programming

Liverpool will win the Premier League, according to my Python predictor

Liverpool will win the Premier League, according to my Python predictor

I had a week off recently, so for a bit of fun I embarked on my most ambitious and most complex Python project yet: to scientifically (kind of) predict the outcome of the 2018/19 Premier League season based on the results so far. Those who are particularly fond of buzzwords might even call the result machine learning, although I wouldn’t myself.

Visualising connected hosts with a Python-generated network diagram

Visualising connected hosts with a Python-generated network diagram

The bulk of cyber security incidents are fairly simple, but sometimes you end up working with a whole network of hosts that are connected to each other in different ways. With this scenario in mind, I recently set out to explore the possibility of creating a Python script to automatically generate a simple network diagram to visualise things more clearly.